Kara – A Short Story by Quantic Dream

I’m going to begin with this: what you’re about to watch is running in real-time on a Playstation 3. Normally, that statement is a fanboy signal that this demonstration features graphics impressive enough to also convey doubt at whether or not they’re pre-rendered, Hollywood-style CGI. This time, the reason I’m stating that upfront is because what you’re about to see isn’t a video game, and doesn’t mean to be, but was born from the platform.

The history of storytelling in video games is…checkered. For every Uncharted and Mass Effect series, there are a litany of plots so thinly transparent that they rival the cellophane the game came in. But as with any emerging medium, the art comes from unexpected places. Video games’ own attempts at storytelling led to the birth of Machinima, for instance. A focus on the emotions brought about by gameplay itself birthed games like REZ and Flower. It’s a cycle destined to continue repeating itself that art begets technology which further begets art.

So what you’re about to see is a short story about the future – in so many different ways; the future of storytelling, the future of gaming, the future of machines, and even – potentially – the future of humanity.

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